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Mike Hayes
Mike Hayes
CG Artist and Instructor
Vancouver, Canada

Summary

I've been working in the games industry as an artist since 2002. Ranging from concept art to production art, texturing and 3D modeling, I've worked on such franchises as Need for Speed, Sleeping Dogs, Battlefield and NHL. I am currently faculty and Program Coordinator for the Game Development program at KPU, teaching game art, modeling/sculpting, surfacing, rigging, animation and VFX. I freaking LOVE the Unreal Engine and virtual production!

Skills

Concept DesignTransport DesignGame DesignTexturingVehicle ModelingTeachingPBR TexturingArt Directiontechnical artConcept Art3D Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini
Unreal Engine
Unreal Engine
Blender
Blender
Unity
Unity
Frostbite Engine
Frostbite Engine
Substance 3D Painter
Substance 3D Painter
Sketchfab
Sketchfab

Productions

    • Video Game
      Battlefield: Hardline
    • Year
      2015
    • Role
      Concept Artist/Vehicle Designer/3D Modeler
    • Company
      Visceral Games
    • Video Game
      Sleeping Dogs
    • Year
      2012
    • Role
      Concept Artist/Production Artist/Texture Artist
    • Company
      United Front Games
    • Video Game
      ModNation Racers
    • Year
      2010
    • Role
      Concept Artist
    • Company
      United Front Games
    • Video Game
      Need for Speed: Rivals
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Ghost Games
    • Video Game
      Need for Speed Most Wanted
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Criterion Games
    • Video Game
      Need for Speed: The Run
    • Year
      2011
    • Role
      Concept Artist/Production Artist
    • Company
      Electronic Arts
    • Video Game
      Need for Speed: World
    • Year
      2010
    • Role
      Concept Artist/Modeler
    • Company
      Electronic Arts
    • Video Game
      Need for Speed: Undercover
    • Year
      2008
    • Role
      Concept Artist/Production Artist
    • Company
      Blackbox Games
    • Video Game
      Need for Speed: ProStreet
    • Year
      2007
    • Role
      Concept Artist/Production Artist
    • Company
      Blackbox Games
    • Video Game
      Need for Speed: Carbon
    • Year
      2006
    • Role
      Concept Artist/Production Artist
    • Company
      Blackbox Games
    • Video Game
      Need for Speed: Most Wanted (2005)
    • Year
      2005
    • Role
      Concept Artist/Production Artist
    • Company
      Blackbox Games
    • Video Game
      Need for Speed: Underground 2
    • Year
      2004
    • Role
      Concept Artist/Production Artist
    • Company
      Blackbox Games
    • Video Game
      Need for speed: Underground
    • Year
      2003
    • Role
      Concept Artist
    • Company
      Blackbox Games

Experience

  • Faculty/Program Coordinator at Kwantlen Polytechnic University
    Richmond, BC, CA
    April 2022 - Present

    Faculty/Program Coordinator at Kwantlen Polytechnic University (Entertainment Arts programs),

    I have been in charge of creating and delivering the art curriculum for the Game Development program with Entertainment Arts. Ranging from environmental asset creation to character sculpting and texturing, rigging and animation and technical art/vfx. We cover every facet of games production in our 2 year program!

    I've also taught classes in our other programs, and have created and delivered several workshops.

  • Sr. Instructor at The Center for Entertainment Arts
    Vancouver
    September 2019 - March 2022

    Sr. Instructor in the Advanced Game Design program at The CEA.

    I have been in charge of creating and delivering the art curriculum for the Advanced Game Design program. Ranging from environmental asset creation to character sculpting and texturing and even rigging and animation. We cover every facet of games production in our 2 year program!

    I've also taught modeling and surfacing in our VFX program, and have created and delivered several workshops.

    I am currently updating all of our curriculum to take advantage of Blender 3.0!

  • Owner/Designer at Mike Hayes Design
    Mission, BC, Canada
    May 2009 - Present

    An independent consultation service provider for the games industry. I have worked with many companies, both locally and internationally, working on existing IP's as well as developing new IP. Services include consultation, art and design.

  • Instructor at Vancouver Film School
    Vancouver, Canada
    December 2014 - Present

    Currently serving as the art instructor for the Game Art and Modeling/Animation courses in the Game Design program at Vancouver Film School. I teach art, beginning with Photoshop and fundamentals, moving onto foundational 3D modeling and UV'ing in Maya and Z-Brush. We then move on to rigging and animating, before finishing with having all of the aforementioned assets working in a variety of games engines.