I set myself a task to do a "hero" asset or player weapon in a day. This is the result of that. The modeling was completed in a day, with the UV'ing and texturing taking an additional 1/2 a day to complete. The other half of the day was for staging, rendering and comp to put together a turntable and do a little bit of editing.
This foregoes the high/low workflow in favor of a mid-poly model budget.
This asset will end up in an Unreal scene that leverages the environment that I recently completed. Stay tuned.
This was inspired by reference from another Call of Duty (Modern Warfare) game. :)
All work completed in Blender 4.5LTS and Substance Painter for texturing.
Turntable shots