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Battlefield: Hard Line

I worked on Battlefield: Hardline, as part of the Vehicles team.

I was a vehicle concept artist first (Designing about 50% of the in-game vehicles). Then was brought into the production as a vehicle modeler and materials artist. Responsible for designing many of the vehicles, as well as implementing them. Working with an external outsourcing partner, who provided the initial models. I did cleanup, UV editing as well as textures/material tuning on the vehicles. (All texturing was done in Photoshop)

Design, cleanup and materials

Design, cleanup and materials

Design, cleanup and materials

Design, cleanup and materials

Design and materials

Design and materials

Design only

Design only

Design only

Design only

Design and materials

Design and materials

Design and materials

Design and materials

Materials only

Materials only

Materials only

Materials only

Cleanup and materials

Cleanup and materials

Materials only

Materials only

Design and materials

Design and materials

Design only

Design only

Design and materials

Design and materials

Concepts for a redesigned Low Rider.
Concepts sketched out in Photoshop.

Concepts for a redesigned Low Rider.
Concepts sketched out in Photoshop.

This was created for use in the single player missions.

This was created for use in the single player missions.