I worked on Battlefield: Hardline, as part of the Vehicles team.
I was a vehicle concept artist first (Designing about 50% of the in-game vehicles). Then was brought into the production as a vehicle modeler and materials artist. Responsible for designing many of the vehicles, as well as implementing them. Working with an external outsourcing partner, who provided the initial models. I did cleanup, UV editing as well as textures/material tuning on the vehicles. (All texturing was done in Photoshop)